![uncharted 2 xbox 360 uncharted 2 xbox 360](https://i.ytimg.com/vi/6tox9aNynYQ/maxresdefault.jpg)
This may explain ShootMyMonkey's information on Tomb Raider Underworld's back buffer (1024x576) and depth-buffer (1040x576) dimensions, but may be tied to a particular rendering technique they are also using.Į.g. The padding required for 32-bits-per-pixel formats is 80×16 for 1× antialiasing, 80×8 for 2× antialiasing, and 40×8 for 4× antialiasing." "Render targets must be padded to certain dimensions based on the multisample mode. Total = Back-Buffer(s) + Z-Buffer + Front-Buffer(s)įor Xenos, the back buffer and z-buffer must fit within the 10 MiB (10*1024*1024 bits, 8 bits/byte) to avoid tiling. Z-Buffer = Pixels * FSAA Depth * Z Depth (usually 32-bit depth)įront-Buffer(s) = Pixels * Output Colour Depth (this is what you see, almost always resolved to 8-bit per component rather than 10-bit or 16-bit) There may be more new settings available.įrame Buffer Calculations & Memory Consumptionīack-Buffer(s) = Pixels * FSAA Depth * Rendering Colour Depth (may include multiple render targets for deferred rendering techniques)
#Uncharted 2 xbox 360 1080p#
#Uncharted 2 xbox 360 720p#
In upscaling to 1080p, some games may first scale to 720p in software before the GPU scales to a 1080p output.Hardware scaling to the output resolution chosen in the dashboard is automagically performed.AVIVO takes more samples for scaling so it is expected that the scaling is better (the algorithm also appears to be some form of bicubic, not a simple bilinear) Update: see below.Xenos is the hardware scaler, not HANA/ANA, which are just the video output chips dealing with digital/analog output to the various connections made with the display.In order to reduce the number of people asking about hardware scaling, please read the following: Here is how resolutions can be determined.
#Uncharted 2 xbox 360 update#
I or other mods may update this thread as time goes.
![uncharted 2 xbox 360 uncharted 2 xbox 360](https://s.yimg.com/uu/api/res/1.2/8qwYxBn1NgyogDUlJ7WZUA--~B/aD0zMjY7dz01ODA7YXBwaWQ9eXRhY2h5b24-/https://www.blogcdn.com/www.joystiq.com/media/2009/06/uncharted2multimain1.jpg)
The other thread was getting to big for its own good, and as has been requested often enough, an easy-to-find compilation of discovered resolutions is needed.